Beamdog Unveils MythForce Fantasy Early Access Game on April 20

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Beamdog said his roguelite adventure game MythForce will hit the Epic Games Store as early access on April 20.

The original game from the studio in Edmonton, Canada is a sword and sorcery title inspired by 80s cartoons. Aspyr Media will release the $30 title on Windows PC.

I got a brief preview of the game during a demo at the recent Game Developers Conference. I played the co-op mode with three other MythForce employees who obviously did all the hard work taking enemies out of the level, so I didn’t have to do much. Players can also brave the dungeon alone. We killed some skeleton soldiers in our battles in the early levels. The drawing style reminded me a bit of Dragon’s Lair.

The early access launch includes four playable heroes for MythForce Episode 1: Bastion of the Beastlord. With legendary weapons and powerful magic, the heroes of MythForce face a series of increasingly difficult challenges as they explore overgrown ruins teeming with cartoon enemies.

The early levels of Beamdog featured skeletons as your enemies.

Heroes level up as they explore the dungeon, unlocking various perks for each playthrough, as well as special rank upgrades that carry over to new sessions. Procedurally generated cards with random encounters and loot keep every playthrough fresh. In true roguelite fashion, players have to start over every time they’re defeated, but each playthrough makes them a little stronger.

MythForce is currently available to add to a wish list from the Epic Games Store, and Episode 1: Bastion of the Beastlord will be playable on April 20, 2022. Beamdog will release additional episodes and updates during Early Access, with input from Early Access community members .

“MythForce is a feel-good game that appeals to the child in us. In early access, we want to partner with players who are excited about our healthy 80s vision for MythForce, and build the best game possible. Community will be key to get us to 1.0,” Oster said.

Founded in 2009 by BioWare co-founder Trent Oster, Beamdog is best known for bringing beloved Dungeons & Dragons role-playing classics like Baldur’s Gate and Planescape: Torment back to life on modern platforms. The cartoon roguelite, MythForce, is the first of many original titles Beamdog hopes to launch. I played it on a keyboard, focusing on my magician’s special abilities with the Q, E, and R keys.

Get out your magic keyboard for MythForce.

“It’s a great player co-op, first-person fantasy, dungeon hack roguelike,” Beamdog founder Trent Oster said in an interview with GamesBeat. “It has an 80s cartoon and we were all 80s babies. We grew up watching things like Thundercats and [Watership Down]† We want it to be a love letter to those times.”

The four main characters are the Mage, the Knight, the Hunter/Archer and the Rogue. Their capacities complement each other. I did a short tutorial and dived right in.

“I’m beyond excited to finally show off our team’s original work,” said Oster. MythForce is pure, unadulterated fun – straight from the Saturday mornings of my childhood. With a simple yet satisfying game loop, it’s very different from the RPG classics we’re known for, but the Beamdog DNA is clear if you know where to go Search.”

The controls were simple, inspired by Minecraft and Fortnite.

That confident enemy looks like a boss.

“As a roguelike, we want it to challenge players,” Oster said. “We expect players to fail more than they succeed. But through repeated playthroughs, they will have the opportunity to become more powerful through our metagame systems.

For example, you can gain special abilities over time and also get better stats. The game has an in-game store of cosmetics that you can purchase.

The company expects to stick to its creative vision, but will also listen to feedback from the early access players, Oster said.

“We are very open to being guided by solid feedback in doing so. We’re big fans of a lot of early access titles, like Subnautica, and we love how those games have just gained a lot of foothold with fans,” Oster said.

The game is built on the Unreal Engine. The animations take place against a backdrop of beautiful backgrounds.
The team has about 50 people and the plan is to make regular content updates during early access.

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