How Nvidia’s Omniverse is changing real-time 3D design collaboration across industries (VB On-Demand)

Presented by Supermicro

Virtual 3D collaboration at scale is here. Learn how NVIDIA’s Omniverse Enterprise platform with the new addition of NVIDIA OVX empowers businesses across industries to build digital twins and maximize iterations in an easily extensible, open platform tailored to your workload.

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Efficient 3D design collaboration between teams is critical in so many industries. But these teams are increasingly scattered around the world, working remotely on computing-heavy technologies and incompatible software. That’s where NVIDIA’s Omniverse comes in. It is a scalable, multi-GPU, real-time reference development platform for 3D simulation and design collaboration over virtual worlds. Teams, resources and creative applications are united in one interface.

The platform combines NVIDIA’s real-time ray tracing, physics simulation and AI technologies with the power of accelerated computing on NVIDIA RTX-compatible workstations and servers, allowing remote teams to collaborate live in shared photorealistic 3D worlds. Omniverse is a scalable platform that not only enables design collaboration, but also the ability to develop and use industrial digital twin simulations.

With the recent addition of NVIDIA OVX, purpose-built to power large-scale industrial digital twins from the data center, designers, engineers and planners can build and operate physically accurate digital twins of buildings or massive, true-to-life reality simulated environments with accurate time synchronization between physical and virtual worlds.

“NVIDIA helps users create a digital twin of the world; his partnership with Supermicro means that teams of hundreds of people can collaborate simultaneously to build and manipulate those worlds,” said Erik Grundstrom, director, FAE & business development director at Supermicro. “The added value of Omniverse Enterprise is not only enabling more efficient collaboration, but also time to complete, time to finish work, time to get things done. Today’s projects can be completed much faster with Omniverse Enterprise than in the past.”

How Supermicro Makes Omniverse Use Cases Super Powerful

Omniverse Enterprise core collaboration and database engine “Nucleus” enables real-time, instant editing on a shared 3D scene without the need to download and re-upload entire scenes and send from designer to designer. Multiple people can then work on these files simultaneously and make changes in real time. Supermicro ensures that any implementation can handle these real-time operations seamlessly. It designs each customer’s NVIDIA-certified workstations and servers to fit their workload, not the other way around, and each implementation can be customized to that customer’s specific needs.

“Supermicro has such a wide range of products, so many different SKUs, that we are able to accommodate exactly what a customer is looking for, and then accommodate all the different factors involved in the implementation – such as GDP, thermals, your power to your rack — and create the best components to deploy it on,” says Grundstrom. “All you need to run Omniverse Enterprise is an NVIDIA RTX GPU. We can do that in a million different ways do, a million different form factors.”

The challenge in global collaboration is always latency, from the consumer experience to the virtual desktop infrastructure. But if that problem is solved, the sky’s the limit, Grundstrom says. And with that problem solved, Omniverse Enterprise can host hundreds of users at once. That goes for media and entertainment, digital twin development, architectural design, and so on.

And in media and entertainment, having multiple users with multiple applications working on the same projects at the same time is of great value. No more waiting for everyone to import and export workflows. Multiple users can also iterate and review on-the-fly to improve oversight and guidance and speed up approval cycles, making it a huge productivity boost from a management perspective too.

The use cases that OVX and digital twins unlock

While the primary use cases have been mainly in industrial manufacturing and warehouse logistics, digital twins will enable the next era of industries and AI. A digital twin is a virtual representation of a physical asset, process or environment that includes several autonomous systems all operating in real time.

In industries where digital simulations have long been hampered by cost and computing constraints, digital twin simulation is changing the game with advanced design, modeling, automation and testing capabilities. Just as the company has DGX for AI, it now has OVX for Omniverse.

BMW Group uses Omniverse Enterprise capabilities to develop and operate its state-of-the-art factory of the future. BMW engineers can use real-time data and monitoring to push the boundaries of smart manufacturing. They work to optimize ergonomics for human interactions, increase worker safety and improve product quality, while reducing production costs and unplanned downtime.

Supermicro is creating its own digital twin of its San Jose building to emulate 5G RAN for customers. They design and deploy 5G servers that allow customers to interact in real time, monitoring sensor data from temperatures to voltages and more as they run.

But it’s especially exciting in the scientific world, Gundstrom says, to be able to log in in real time and collectively view, adapt and optimize data-driven models at the highest possible quality. It takes a lot of computing power to do this, and NVIDIA has solved that problem with Omniverse and OVX. Omniverse, for example, will be able to completely change the way we visualize things in the medical world, as healthcare and research rely so much on complex, accurate visualization.

“With Omniverse, you can really throw as much horsepower at an image problem as you want,” he says. “With multi-GPU rendering, which equates to up to 64 GPUs simultaneously, you have 100X the machine performance in a doctor’s office. To take that data outside the doctor’s office and enable a platform like Omniverse to enable multi-party viewing and interaction is a huge step.”

But the same applies unilaterally to the sciences. Across disciplines, visualization tools tend to be quite old and a lot of the software they use isn’t optimized for higher resolution rendering, or a use case that requires a lot of GPU to render something like a 3D model in real time.

“Omniverse is changing that for sciences across the board, as well as manufacturing, media and entertainment, AEC areas and more,” he says.

Free access here on request.

Watch on demand to learn:

How Omniverse Enterprise is changing collaboration for creative teams across industriesThe best use cases for 3D design collaboration and industrial digital twinsHow to design and launch custom systems based on your own workloadsReal-world case studies from NVIDIA’s largest customers


Michael Kaplan, Director, Global Business Development, Media & Entertainment at NVIDIAErik Grundstrom, Director, FAE & Business Development, SupermicroCharlie Fink, Author and Metaverse Consultant, Moderator

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