Xbox Dev Kit Gets Support for AMD’s FSR Scaling Technology

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Next-generation scaling technology is finally coming to consoles. While we’ve waited for Nvidia and Nintendo to announce some sort of deep-learning supersampling (DLSS) or Nvidia Image Scaling (NIS) technology for the current or new Switch, AMD and Xbox are moving forward with their own implementation. Square Enix’s upcoming action-adventure Forspoken will also have full support for AMD FidelityFX Super Resolution (FSR) when it launches for PC in October. Specifically, the game uses FSR 2.0, which uses more temporary information, similar to DLSS. That FSR 2.0 support will eventually go to Xbox as well.

AMD announced last week that it will bring FSR 2.0 to DeathLoop with the help of developer Arkane. Forspoken is the second game to get the nod.

“Today we are excited to announce that another game that supports FidelityFX Super Resolution 2.0 is Forspoken from Luminous Productions,” AMD wrote in a blog post. “FSR 2.0 will be available in-game when it releases in October 2022, along with many other AMD FidelityFX technology effects.”

The company made these announcements as part of a game makers panel at the Game Developers Conference in San Francisco today. There, it confirmed that FSR 2.0 will also appear in the Xbox game development kit (GDK). But as AMD spoke to developers, it warned gaming fans that it isn’t sure about the details of the end-user implementation.


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“But for gamers, today we don’t have a timeline of when you can expect Xbox games with FSR 2.0,” the blog reads.

FSR 2.0 on Xbox should significantly improve game performance without sacrificing perceived display resolution. This allows more games to run at 60 or 120 frames per second, while still looking like they’re 1440p or even full 4K.

As for Sony’s PlayStation 5, AMD has not mentioned that platform. But FSR is a platform-neutral technology and nothing prevents developers from implementing it on PlayStation themselves.

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